(Source: geekroom, via thatjaps)


(Source: rahgot, via bazuso)


(Source: cutbu, via coalgirls)

Summer in Folkestone

Is like the movie pitch black. Except instead of sonar visioned monsters it’s screaming seagulls that swarm relentlessly through all hours keeping you up.


Berserk Statues III

(via lioncid)



(Source: rykkuman)

26 Things Only Former Emo Kids Will Understand

You’re welcome internet. Not even ashamed

A tour de force #allaboardthehypetrain #destiny #beta #xbone #suchwow

(Source: nice-wig-janis, via justbent)


Stone Fields, Generative Sculpture by Giuseppe Randazzo

This project has started from a search for a 3d-objects optimal packing algorithm over a surface, but evolved in something rather different. I love the work by Richard Long, from which this project takes its cue. The way he fills lonely landscapes with arcaic stones patterns and its eroic artistic practice, in his monumental vision, is in strong contrast with this computational approach that – ironically – allows virtual stones creation and sorting in a non phisical, mental way, a ‘lazy’ version, so to speak. The virtual stones created from several fractal subdivision strategies, find their proper position within the circle, with a trial and error hierarchical algorythm. A mix of attractors and scalar fields (some with Perlin noise) drives the density and size of the stones. The code is a C++ console application that outputs a OBJ 3d file.

Selected and Posted to Cross-Connect by Andrew