A tour de force #allaboardthehypetrain #destiny #beta #xbone #suchwow

(Source: nice-wig-janis, via justbent)


Stone Fields, Generative Sculpture by Giuseppe Randazzo

This project has started from a search for a 3d-objects optimal packing algorithm over a surface, but evolved in something rather different. I love the work by Richard Long, from which this project takes its cue. The way he fills lonely landscapes with arcaic stones patterns and its eroic artistic practice, in his monumental vision, is in strong contrast with this computational approach that – ironically – allows virtual stones creation and sorting in a non phisical, mental way, a ‘lazy’ version, so to speak. The virtual stones created from several fractal subdivision strategies, find their proper position within the circle, with a trial and error hierarchical algorythm. A mix of attractors and scalar fields (some with Perlin noise) drives the density and size of the stones. The code is a C++ console application that outputs a OBJ 3d file.

Selected and Posted to Cross-Connect by Andrew


You have problems. Good luck citizens! Your mission is clear!


Photos from the PSO2 section of the artbook :)


Old Skool Pro “S” Golf Wang Vans.



can’t let the people’s elbow get dirty

this just keeps getting better and better

(via knightofbacon)

There’s a storm coming ani #landscape #skyline #twilight #storm (at Folkestone Police Station)

Angel’s Egg (1985)

(via thehanasaurusrex)